


"You can do so much more with AI that you couldn't do back in the day," Faliszek says, and he says this will happen in a few ways. While the levels are prebuilt and bespoke, various elements are mixed up in every playthrough, and Faliszek insists that this part of the game is more evolved than 2009's L4D2. Much like L4D, The Anacrusis is broken up into multilevel "episodes" that are meant to be played in groups of four, and the object is to survive while dealing with monsters (aliens, this time, instead of zombies) via first-person combat. “A million aliens on the other side of the door” The director's goals are to satisfy players and scale to various play styles. In a conversation ahead of today's reveal, Faliszek emphasized the game's social thrust, along with a new AI "director" that expands on a similar concept from the L4D series. All versions will be connected with cross-play.
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The resulting project, which Faliszek is leading alongside Kimberly Voll (Riot Games, Fantastic Contraption) at their indie studio Stray Bombay, is slated to launch "this fall" on Xbox Series X/S, Xbox One, Steam, Windows Store, and Epic Games Store. If you like those games, I had a close seat on them, and we're taking that to the next level." Having done those, and having worked on Portal 2's co-op mode, I have a good understanding of how players interact and talk, and mistakes we made, in ensuring that people work together. "Clearly they're influential to me in deciding what does and doesn't work in co-op games. "I was the project lead on Left 4 Dead 1 and Left 4 Dead 2, and those are two of my favorite games ever made," Faliszek says from his home office in Seattle. The new game's co-creator, former Valve designer and writer Chet Faliszek, is banking on it. SEATTLE-The makers of new game The Anacrusis, as revealed during today's Summer Games Fest presentation, are happy for you to mistake it for something like Left 4 Dead, only transported to a '70s sci-fi universe.
